The Gift: Junior finds Yum-Yum standing on a bridge, and gives her a balloon as a gift.
Pac-Man arrives to protect him by eating a Power Pellet, turning Blinky and Yum-Yum into blue ghosts, and Ms. He gets out of the yard to see Yum-Yum Blinky, not accepting the potential relationship, tries to chase Jr. Pac-Man gets out of his house to play, and he sees Blinky alongside his daughter, Yum-Yum. This game features 3 intermissions, which are similar to the ones found in Ms. Pac-Man and Yum-Yum (the daughter of Blinky). The game's intermissions center around the developing relationship between Jr. The original maze, which would normally scroll. Pac-Man, is now named " Tim" and the game's graphics and sound have been updated, including a lower-case anti-aliased font for scores and game text. Pac-Man the orange ghost, called "Clyde" in Pac-Man and "Sue" in Ms. There are also a few cosmetic differences: the main character is now Jr. If not eaten beforehand, a prize self-destructs when it encounters a Power Pellet and destroys them both. Pac-Man down (but are worth more points). They appear in the middle of the maze and bounce around for a while, but as a prize encounters dots, it changes them into larger dots that slow Jr. Most mazes also have six energizers instead of four.Īs in prior games, bonus items appear in each level, but they are now toys instead of fruit. A total of seven mazes appear throughout the game, and unlike previous Pac-Man games, none of the mazes have tunnels that wrap around from one side of the screen to the other. Pac-Man, sometimes resulting in the ghosts being off-screen. The maze is now two times the width of the display, and a virtual camera pans left and right along the maze to follow Jr. Pac-Man is similar to that of its predecessors with a few differences. Be prepared to defend yourself, and protect yourself.The gameplay of Jr. The entities do not want you there, especially if you are trying to banish them from the living realm. Ghost AggressionHunting and exorcising is far from an easy task. Each entity will have a randomized type (Shadow, Poltergeist, Demon etc), set of evidence to collect, and behavior. Various Entity TypesThere are several entity behavior profiles. Higher levels will allow you to purchase more advanced equipment capable of exorcising even more dangerous entities. They will listen to you and understand your requests, so be careful to not upset them! Proximity VoiceBe prepared to communicate with your team using the in-game proximity voice! Missions & ProgressionSuccessfully complete contracts to earn money and gain experience. Speech RecognitionGhost Hunters Corp will allow you to use your microphone to interact with the paranormal entities. More teammates means a higher chance of success when venturing into larger haunted locations. MultiplayerPlay alone or in a group of up to 6 players. Once the threat has been identified- you can follow the given exorcism protocol, using equipment such as the neutrino-gun, holy water, incense (and more) to send the supernatural entities back to where they came from.
Hunters will have several paranormal tools at their disposal such as the EMF K2 detector, the entity analyzer, the threat detector, surveillance cameras, etc. The ghost hunter's mission is to cleanse entities that haunt locations such as castles, mansions, and abandoned houses.
Ghost Hunters Corp is a spooky game about exorcisms- inspired by paranormal movies and TV series. “Via Discord community and social networks where we will be active to answer questions and inform the community about updates to come.”ĭo you feel like you have the soul of a ghost hunter? Do you have the desire to send evil entities back to the afterlife? Would you prefer this thrill as a solo hunter, or in a team? How are you planning on involving the Community in your development process? “The price will increase as updates are made, as more features and maps are added, until the final release.” Will the game be priced differently during and after Early Access? There are 3 maps as well as 5 entity categories that serve as the design of the procedural ghost generator.” “The game is in alpha, we have most of the equipment for ghost hunting and planned features. What is the current state of the Early Access version? “We plan to include several additional maps and entities, as well as other types of player interactions.”
How is the full version planned to differ from the Early Access version? “The final version is scheduled for the end of 2021, depending on the players’ feedbacks and their additional content proposals.”
“To allow players to suggest improvements and be involved in the game development, in order to achieve the best possible finish.”Īpproximately how long will this game be in Early Access?